Opener for School Of Motions “C4D Ascent.” https://www.schoolofmotion.com/landing/cinema-4d-ascent We’re big fans of Jesse Kassels loose perspective in his illustrations so we asked him to draw up some frames for us. What he didn’t know was that we were secretly planning on recreating his illustrations in 3D! Ascent launches straight from basecamp and makes its way into GPU Rendering, Texturing, Fields, Dynamics, Rigging and Advanced Animation. All of which have been secretly incorporated in each of the scenes in our opener. Plus we snuck in the mountain from Animades basecamp intro, one of our fav’s. Directed by Gunner Music & Sound Design: Sono Sanctus Illustration: Jesse Kassel 3D Modeling: Handel Eugene, Nick Forshee, Amanda Godreau VR Modeling: Collin Leix, Nick Forshee 3D Texturing: Rick Lundskow 3D Animation: Nick Forshee, Handel Eugene, John Hughes, Amanda Godreau 3D Lighting: Handel Eugene, Nick Forshee 2D Animation: John Hughes Produced By: Brandon Delis Client: School Of Motion Sono Sanctus Music: Wesley Slover Sound: Trevor Richardson Special Thanks to E.J. Hassenfratz for pulling us out of a lava blob blunder

School of Motion Ascent

Ascent launches straight from School of Motion’s beginner basecamp course and makes its way into GPU Rendering, Texturing, Fields, Dynamics, Rigging and Advanced Animation. All of which have been secretly incorporated in each of the scenes in our opener.

Process

 

We’re big fans of Jesse Kassels loose perspective in his illustrations so we asked him to draw up some frames for us. What he didn’t know was that we were secretly planning on recreating his illustrations in 3D!

Modeling & Compositing

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Credits