School of Motion Ascent
Ascent launches straight from School of Motion’s beginner basecamp course and makes its way into GPU Rendering, Texturing, Fields, Dynamics, Rigging and Advanced Animation. All of which have been secretly incorporated in each of the scenes in our opener.
Process
We’re big fans of Jesse Kassels loose perspective in his illustrations so we asked him to draw up some frames for us. What he didn’t know was that we were secretly planning on recreating his illustrations in 3D!